isosurface { // ---------------------------------------- function{ f_rounded_box( x, y, z, 0.3, // radius of curvature 0.7,0.7,0.7)// scale -(f_agate( x, y, z)*0.5) } threshold 0 contained_by {box {<-1,-1,-1>*1.2,<1,1,1>*1.2}} max_gradient 3.2 texture { pigment{ color rgb<0.85,0.65,0.55>*0.8} //normal {bumps 0.5 scale 0.05} finish { phong 0.3} } scale 1.000 rotate <0,-40,0> rotate <-30,0,0> translate < 0, 1.4, 0> } // end of isosurface ----------------------------------