isosurface { //---------------------------------------------------- function{ sqrt( x*x + y*y + z*z) - 1 - f_noise3d( x*1.5, y*1.5, z*1.5 )*0.65 } contained_by { box { -2.5, 2.5 } } accuracy 0.002 max_gradient 4 texture{ T_Stone3 normal { crackle 3 scale <0.25,0.5,0.25> turbulence 0.3} finish { specular 0.3 phong 0.5}} scale 0.8 rotate<0,0,0> translate <0,1.2,0> } //---------------------------------------------------------------