isosurface { //---------------------------------------- function{ f_rounded_box( x*0.7, y, z, 0.3, // radius of curvature 0.8,0.8,0.8)// scale -(f_crackle(x*3,y*5,z*3)*0.75) } threshold 0 contained_by {box {<-1,-1,-1>*1.5,<1,1,1>*1.5}} max_gradient 3.2 accuracy 0.0001 texture { pigment{ color rgb<1.0,0.75,0.5>} normal { bumps 0.5 scale 0.015} finish { phong 0.3} } scale 0.700 rotate <0,-50,0> rotate <-20,0,0> translate <-0, 1.4, -0.5> } // end of isosurface ---------------------------------