isosurface { //--------------------------------------- function{ f_rounded_box( x, y, z, 0.3, // radius of curvature 0.8,0.8,0.8) // scale -(f_crackle(x/0.4,y/0.4,z/0.4)*0.2) } threshold 0 contained_by {box {<-1,-1,-1>*1.5,<1,1,1>*1.5}} max_gradient 3.2 accuracy 0.0001 texture { pigment{ color rgb<1.0,0.9,0.7>} normal { bumps 0.5 scale 0.05} finish { phong 0.3} } scale 0.90 rotate <0,-50,0> rotate <-20,0,0> translate < 0, 1.4, -0.5> } // end of isosurface --------------------------------