isosurface { function{ f_rounded_box(x,y,z,0.3,1.9,0.9,0.9) -f_marble(x*3,y*2,z*2)*0.15 -f_bumps(x*3,y*2,z*3)*0.75 } contained_by {box {<-2,-1,-1>*2.2,<2,1,1>*2.2}} accuracy 0.003 max_gradient 5 scale 0.7 texture{ pigment{ color rgb<0.85,0.15,0.23>} //normal {bumps 0.25 scale 0.015 } finish { phong 0.4 reflection 0.2}} rotate<0,30,0> translate <-0.2, 1.0, 0> } // end of isosurface -----------------------------------------------