isosurface { //------------------------------------------- function{ f_sphere(x/2, y, z, 1.8) -f_marble(x*2,y*3,z*3)*0.2 //-f_bumps(x*3,y*2,z*3)*0.15 } contained_by { sphere {<0,0,0>, 4.6 } } accuracy 0.003 max_gradient 5 texture{ pigment{ color rgb<0.3,0.1,0.9>} finish { phong 0.4 reflection 0.1} } scale 0.4 rotate<0, 30,0> translate < -0.2, 1.2, 0> }// end of isosurface -----------------------------------