isosurface { //------------------------------------------- function{ f_rounded_box(x,y,z,0.3,1,1,1) -(f_leopard(x*11,y*11,z*11)*0.25) } threshold 0 contained_by {box {<-1,-1,-1>*1.35,<1,1,1>*1.35}} max_gradient 3.0 accuracy 0.0001 texture { pigment{ color rgb<0.75,1.0,0.0>*0.9} //normal {bumps 0.5 scale 0.05} finish { specular 0.3 phong 0.3 reflection 0.07} } scale 0.85 rotate <0,-50,0> rotate <-40,0,0> translate < 0, 1.4, 0> } // end of isosurface -----------------------------------