isosurface { //------------------------------------------- function{ (f_checker(x*1.2,y*1.19,z*1.2)*0.08) } threshold 0.05 contained_by {box {<-2,-3,-2>,<2,3.0,2>}} max_gradient 200 texture{ pigment{ color rgb<1,1,1>*1.2 } //normal { bumps 0.5 scale 0.05} finish { specular 0.4 phong 1 reflection 0.1} } scale <0.5,0.25,0.5>*0.8 rotate <0,-55,0> rotate <-30,0,0> translate < 0, 1.4, -0.5> } // end of isosurface -----------------------------------