isosurface { //------------------------------------------------------------- function{ f_sphere(x,y,z, 0.85) + f_spikes( x,y,z, 0.0001, // spikiness, (very low, 1 = sphere) 1.34, // hollowness, 0.95, // size, 0.70, //roundness, 1.00 // fatness ) } contained_by {box {<-1,-1,-1>*2,<1,1,1>*2}} threshold 1.55//1.25 max_gradient 8 texture{ pigment{ color rgb <1,0.15,0.30>} // normal { bumps 0.15 scale 0.015} finish { specular 0.2 phong 0.7 reflection 0.2} } rotate<-40,10,0> scale 0.65 translate< 0,1.1,0> } // end of isosurface -------------------------------------------------------