isosurface { //------------------------------------------------------------- function{ f_sphere(x, y, z, 2.3) } contained_by { sphere {<0,0,0>, -3.3 } } accuracy 0.003 max_gradient 5 texture{ pigment{ color rgb<1,1,0>} finish { specular 0.2 phong 1}} scale 0.5 rotate<0,0,0> translate <-0.2, 1.3, 0> } // end of isosurface -------------------------------------------------------