isosurface { //------------------------------------------------------------- function{ f_torus2( x,y,z, -0.75, 0.65, 0.02) // needs negative Field Strength // or a negated function, major radius, minor radius } contained_by {box {<-1,-1,-1>*1,<1,1,1>*1}} threshold 0.16 max_gradient 5 texture{ pigment{ color rgb <1.0,0.05,0.20>} normal { bumps 0.5 scale 0.035} finish { specular 0.2 phong 0.7 reflection 0.05} } rotate<-40,20,0> scale 1.5 translate< 0,1.1,0> } // end of isosurface -------------------------------------------------------