isosurface{ // ------------------------------------------------------------ function { sqrt(x*x + y*y + z*z) - 0.9 + sin(18*atan2(y, sqrt(x*x + z*z))) *0.05 } threshold 0 accuracy 0.0001 max_gradient 5 contained_by {box {<-1,-1,-1>, < 1, 1, 1>}} //open texture{ pigment{ color rgb<0.4,1.0,0.1>} finish { phong 1} } scale 1.00 rotate <-25, 25, 0> translate < 0, 1.3, 0> } // end of isosurface -----------------------------------------------------