isosurface { // ------------------------------------------------------------ function{ y - cos(sqrt(x*x + z*z)*5*pi)*0.08 } threshold 0 accuracy 0.0001 max_gradient 5 contained_by {box {<-1.5,-0.25,-1.5>, < 1.5, 1, 1.5>}} //open texture{ pigment{ color rgb<0.8,1,0.0>} finish { phong 1} } scale 1.00 rotate <-35, 25, 0> translate < 0, 1.4, 0> } // end of isosurface -----------------------------------------------------