isosurface { //------------------------------------------------------------- function{ y - sin(x*4*pi)*0.1 } threshold 0 contained_by {box {<-1,-0.5,-1>, < 1, 1, 1>}} //open texture{ pigment{ color rgb<1,0.6,0.0>} finish { phong 1} } scale 1.5 rotate <-35, 25, 0> translate < 0.1, 1.7, 0> } // end of isosurface -----------------------------------------------------