isosurface { //------------------------------------------------------------- function { y - (x*x + z*z)*0.5 } contained_by {box {<-1,-1,-1>, < 1, 1, 1>}} threshold 0 accuracy 0.0001 max_gradient 5 texture { pigment{ color rgb<0.0,1,0.8>} finish { phong 1} } scale 1.0 rotate <-45, 25, 0> translate <-0, 1.4, 0> } // end of isosurface -----------------------------------------------------