isosurface { //------------------------------------------------------------- function { y - x*x + z*z } threshold 0 accuracy 0.0001 max_gradient 5 contained_by {box {<-1,-1,-1.5>, < 1, 1, 1.5>}} //open texture { pigment{ color rgb<0.5,1,0.7>} normal { bumps 0.5 scale 0.025} finish { phong 1} } scale 1.0 rotate <-20, 25, 0> translate <-0, 1.4, 0> } // end of isosurface -----------------------------------------------------