isosurface { //------------------------------------------------------------- function { x*x + z*z - y*y - 0.25 } threshold 0 accuracy 0.0001 max_gradient 5 contained_by {box {<-2,-1,-2>, < 2, 1, 2>}} //open texture { pigment{ color rgb<0.0,0.5,1.0>} finish { phong 1} } scale 1.0 rotate <-15, 25, 0> translate <-0, 1.4, 0.5> } // end of isosurface -----------------------------------------------------