// triangle or smooth-triangle mesh FINITE (no CSG) shape // NOTE: Each triangle can be independently textured, // remaining triangles get texture at bottom // For the individual triangles you have to use declared textures #declare T0=texture { pigment { color rgb<1,0.5,0> } } #declare T1=texture { pigment { color rgb<1,0.7,0> } } #declare T2=texture { pigment { color rgb<0.3,0.7,0> } } #declare T3=texture { pigment { color rgb<0.1,0.8,0>*0.6 } } #declare T4=texture { pigment { color rgb<0.7,1,0> } } #declare T5=texture { pigment { color rgb<1,1,0>*1.2 } } mesh { // box example here /* top side */ triangle { <-2, 2, -2>, < 2, 2, -2>, < 2, 2, 2> texture { T1 } } triangle { <-2, 2, -2>, <-2, 2, 2>, < 2, 2, 2> texture { T0 } } /* bottom side */ triangle { <-2, -2, -2>, < 2, -2, -2>, < 2, -2, 2> } triangle { <-2, -2, -2>, <-2, -2, 2>, < 2, -2, 2> } /* left side */ triangle { <-2, -2, -2>, <-2, -2, 2>, <-2, 2, 2> } triangle { <-2, -2, -2>, <-2, 2, -2>, <-2, 2, 2> } /* right side */ triangle { < 2, -2, -2>, < 2, -2, 2>, < 2, 2, 2> texture { T5 } } triangle { < 2, -2, -2>, < 2, 2, 2>, < 2, 2, -2> texture { T4 } } /* front side */ triangle { <-2, -2, -2>, < 2, -2, -2>, <-2, 2, -2> texture { T2 } } triangle { <-2, 2, -2>, < 2, 2, -2>, < 2, -2, -2> texture { T3 } } /* back side */ triangle { <-2, -2, 2>, < 2, -2, 2>, <-2, 2, 2> } triangle { <-2, 2, 2>, < 2, 2, 2>, < 2, -2, 2> } texture { // the rest gets this texture pigment { color rgb<1, 1, 1> } finish { phong 1 } } scale<1,1,1> rotate<0,0,0> translate<0,0,0> }