// flat disc (non-CSG shape!), center hole cutout optional // disc{ center, normal vector, outer radius, hole radius (optional!) } disc{ <0, 0, 0>, <0, 1, 0>, 1.0, 0.4 texture{ pigment{ color rgb< 0.75, 1.0, 0.0> } // color YellowGreen // normal { bumps 0.5 scale 0.05 } finish { phong 1} } // end of texture scale <1,1,1> rotate< 0,0,0> translate<0,0.01,0> } // end of disc -----------------------------------------------------