// ----------------- HF_Sphere macro #declare Fn_1 = function(x, y, z) {1-(-f_snoise3d(x*7,y*7,z*7)*0.5 } object{ //---------------------------- HF_Sphere( Fn_1, //Function, 0, // UseUVheight: 0 or 1 1, // UseUVtexture: 0 or 1 <50,50>, // Resolution, 1, // Smooth,// 0 or 1 "", // FileName, <0,0,0>, // Center 2.5 ,// Radius -0.5 // Depth ) //------------------------- texture{ pigment{ checker color rgb<0.8,0,0.05> color rgb<1,1,1> scale <1,1.25,1>*0.025} finish { phong 0.3} } // end of texture scale<1,1,1>*1 rotate<0,0,0> translate<0,0.00,0> } // end of HF_Sphere -------------------