#declare Strength_1 = 1.0; //(+ or -) strength of component's radiating density #declare Strength_2 = 1.0; // #declare Radius1 = 1.00; //(0 < Radius) outer sphere of influence on other components #declare Radius2 = 0.50; // blob{ threshold 0.65 // threshold (0.0 < threshold <= Strength) surface falloff threshold # cylinder{<-1.00, 0.00, 0.00>,< 1.00, 0.00, 0.00>, Radius1, Strength_1} sphere{ < 2.25, 0.00, 0.00>, Radius1, Strength_1} // sturm scale 1 rotate<0,0,0> translate<0,0.5,0> texture{ pigment{ color rgb<1,0.7,0>} finish { phong 1 } } // end of texture } //------------------------------------------------------ end of blob object