#declare Strength = 1.0; //(+ or -) strength of component's radiating density #declare Radius1 = 0.25; //(0 < Radius) outer sphere of influence on other components blob{ threshold 0.6 // threshold (0.0 < threshold <= Strength) surface falloff threshold # cylinder{<-1.00, 0.00, 0.00>,< 1.00, 0.00, 0.00>, Radius1, Strength} cylinder{< 0.00,-1.00, 0.00>,< 0.00, 1.00, 0.00>, Radius1, Strength} cylinder{< 0.00, 0.00,-1.50>,< 0.00, 0.00, 1.50>, Radius1, Strength} //sphere{< 1.35, 0.00, 0.00>, Radius1*2, Strength} // sturm scale 1 rotate<-45,45,0> translate<0,1.20,0> texture{ pigment{ color Red } finish { phong 1 } } } //------------------------------------------------------ end of blob object