#declare Strength = 1.0; //(+ or -) strength of component's radiating density #declare Radius1 = 1.0; //(0 < Radius) outer sphere of influence on other components blob{ threshold 0.6 // threshold (0.0 < threshold <= Strength) surface falloff threshold # sphere{< 0.75, 0, 0>, Radius1, Strength scale <1,1,0.5>} sphere{<-0.375, 0.65,0>, Radius1, Strength} sphere{<-0.375,-0.65,0>, Radius1, Strength} //cylinder{<-1.50,0,0>,< -0.25,1.50,0>, Radius1, Strength} // sturm scale 1 rotate<30,0,0> translate<0,1.0,-0.3> texture{ pigment{ color rgb<1,0.0,0.2> } finish { phong 1 } } } //------------------------------------------------------ end of blob object