//-------------------------------------------------------------------------------------// //-------------------------------------------------------------------------------------// #include "shapes_lo2/Round_Mace_Torus.inc" //-------------------------------------------------------------------------------------// object{ Round_Mace_Torus ( 0.50, // R_main, // mace top radius (r_major) 0.05, // R_Border, // border radius (r_minor) 0.60, // H_main, // height y of main circle center 0.25, // R_base, // basic half width in x of the mace >= border radius and < mace top radius 1 , // Shape_filled_On, // 0 = non, 1 = filled 0 // Merge_On - for transparent materials ) // --------------- in x+direction ----------------------// texture { pigment{ color rgb< 1, 1, 1>} finish { phong 1 reflection 0.00} } // end of texture /* material{ //----------------------------------------------------------- texture{ pigment{ rgbf <0.98, 0.98, 0.98, 0.69> } finish { diffuse 0.1 reflection 0.1 specular 0.8 roughness 0.0003 phong 0.5 phong_size 400} } // end of texture ------------------------------------------- interior{ ior 1.5 caustics 0.5 } // end of interior ------------------------------------------ } // end of material ---------------------------------------------------- */ scale<1,1,1> rotate<0,0,0> translate<0,0,0> } // end of object ----------------------------------- //-------------------------------------------------------------------------------------// //-------------------------------------------------------------------------------------//