//----------------------------------------------------------------------------- textures #declare Round_Bottom_Mace_Texture = texture { pigment{ color rgb< 1, 1, 1.00> } // very pale red violet // normal { bumps 0.5 scale 0.05 } finish { diffuse 0.9 phong 1 reflection 0.00} } // end of texture //--------------------------------------------------------------------------------------- #declare D = 0.000001; #declare Glass_D = 0.004*1; #declare Neck_Fillet = 0.050*1; // > 0 !!! #declare Bowl_Radius = 0.100*1; #declare Neck_Radius = 0.030*1; #declare Neck_Length = 0.100*1; //--------------------------------------------------------------------------------------- #include "shapes_lo2/Round_Bottom_Mace_1.inc" //--------------------------------------------------------------------------------------- object{ Round_Bottom_Mace_1 ( // A round-bottom flask shape // declares: Total_Height_of_Mace Neck_Fillet, // > 0 // neck base fillet // Hohlkehle Bowl_Radius, // base bowl radius Neck_Radius, // neck radius Neck_Length, // 0=non; neck linear length 1, // 1 for transparent materials, else: 0 ) //--------------------------------------------------- texture{ Round_Bottom_Mace_Texture } scale <1,1,1>*1 rotate<0,0,0> translate<0.00,0.00, 0.00> } //----------------------------------------------------------------- //--------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------