//--------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------- #declare Base_Height_ = 0.25; #declare Base_Half_Width_ = 0.12; #declare Neck_Length_ = 0.05; #declare Neck_Radius_ = 0.03; #declare Fillet_Radius_ = 0.10; #declare Base_Border_Radius_ = 0.025; //-------------------------------------------------------------------------------------// #include "shapes_lo2/Erlenmeyer_Shape_1.inc" //-------------------------------------------------------------------------------------// object{ Erlenmeyer_Shape_1( Base_Height_, // Base_H, // Base_Half_Width_, // Base_Half_Width, // Neck_Length_, // Neck_Len, // Neck_Radius_, // Neck_R, // Fillet_Radius_, // Fillet_R, // Base_Border_Radius_, // Base_Border_R,// 0, // Merge_On, // ) //------------------------- texture { pigment{ color rgb< 1, 1, 1> } finish { phong 1} } // end of texture scale <1,1,1>*1 rotate<0,0,0> translate<0.00,0.00, 0.00>} //-------------------------------------------------------------------------------------// //---------------------------------------------------------------------------------------