/---------------------------------------------------------------------------------// //--------------------------------------------------------------------------------// #include "shapes_lo2/Twisted_Box_X.inc" //--------------------------------------------------------------------------------// object{ Twisted_Box_X( 1.00, // start height in y, // ~ 1.0, 0.30, // start width in z, // ~ 0.1; 90/360, // number of turns: Angel/360, or i.e. 0.25 = 45° 3.00, // Twist_Length, // ~ 3, // ca. >2*min( start height in y, start width in z ) 0.50, // Start_Length, // ~ 0.5, // linear start; 0 =non 0.50, // End_Length , // ~ 0.5, // linear end; 0 =non 1.5, // Max_Gradient, // ~ 2 or higher(=slower!), increase it, to avoid holes! ) //------------------------------------------------------------ texture{ pigment{ color rgb< 1, 1, 1>*1 } // color Gray85 // normal { bumps 0.5 scale 0.05 } finish { phong 1 reflection 0.00} } // end of texture scale<1,1,1> rotate<0, 0,0> translate<0,0,0> } //------------------------------------------------------------------------// //--------------------------------------------------------------------------------// //--------------------------------------------------------------------------------//