// --------------------------------------------------------------------- #include "shapes_lo2/Cone_Flatted.inc" // --------------------------------------------------------------------- object{ Cone_Flatted ( 1, // Radius, around x axis 1, // Height, in x 0, // Merge_On, ) // ------------------ texture { pigment{ color rgb< 1.0, 1.0, 1.0> } // normal { bumps 0.5 scale 0.05 } finish { phong 1 reflection 0.00} } // end of texture translate< 0, 0, 0> } // ------------------------------------------------------------------- //----------------------------------------------------------------------