// ------------------------------------------------------------------------------------// // ------------------------------------------------------------------------------------// #include "Rounded_BarrelRoof_Yroof.inc" // ------------------------------------------------------------------------------------// object{ Rounded_BarrelRoof_Yroof( 1.40, // HalfWidth_X, 0.72, // Roof_Height_Y, 0.50, // R_Border, 1.00, // Depth_Z, 0, // Merge_On, ) //----------------------------------------------------------------// texture{ pigment{ color rgb< 1, 1, 1>*0.8 }// // normal { bumps 0.5 scale 0.015 } finish { phong 1 reflection 0.25 } } // end of texture translate<0,0,0> } // -------------------------------------------------------------- // ------------------------------------------------------------------------------------// // ------------------------------------------------------------------------------------//