//-------------------------------------------------------------------------------------// //-------------------------------------------------------------------------------------// #include "shapes_lo2/BarrelRoof_Rroof.inc" //-------------------------------------------------------------------------------------// object{ BarrelRoof_Rroof( 1.00, // Half_Width_X, 1.30, // Roof_Radius, 1.20, // Total_Height_Y, 0.80, // Depth_Z 0, // Merge__On, ) //----------------------------------------------------------------// texture{ pigment{ color rgb< 1, 1, 1>*0.8 }// // normal { bumps 0.5 scale 0.015 } finish { phong 1 reflection 0.25 } } // end of texture translate<0,0,0> } // -------------------------------------------------------------- //-------------------------------------------------------------------------------------// //-------------------------------------------------------------------------------------//