//-------------------------------------------------------------------------------------// //-------------------------------------------------------------------------------------// #include "shapes_lo2/BarrelRoof_Rroof.inc" //----------------------------------------------------------------------- object{ BarrelRoof_Rroof( 1.40, // HalfWidth_X, 2.06, // Roof_Radius, 2.70, // Total_Height_Y, 0.01, // Depth_Z, 0, // Merge__On ) // --------------------------------------------- texture{ pigment{ color rgb< 0.75, 0.5, 0.30> }// light brown // normal { bumps 0.5 scale 0.05 } finish { phong 1 reflection 0.00} } // end of texture translate<0,0,-0.01> } // -------------------------------------------------------------- //-------------------------------------------------------------------------------------// //-------------------------------------------------------------------------------------//