#include "shapes_lo.inc" //#macro Pyramid_N( N, Radius1, Radius2, Height ) object{ Pyramid_N ( 11, 1.00, 0.40, 1.00 ) texture{ pigment{ color rgb<1 ,1,1>*1.2} finish { phong 1} } scale<1,1,1> rotate<0,0,0> translate<0,0,0> } // end of object ------------------------------------