//---------------------------------------------------------------------------- #include "shapes3.inc" //---------------------------------------------------------------------------- object{ Half_Hollowed_Rounded_Cylinder2( // 3.1,// Len_total, // total_Lenght from end to end 0.9,// outer radius 0.25,// corner radius < outer radius 0.10,// border radius < (corner radius)/2 1, // border scale y ( >0 ) 0 = no rounded borders! 1 // Merge_On , // 0 = union, 1 = merge ! ) //-------------------------------------------- texture{ pigment{ color rgb< 1,1,1> } // normal { bumps 0.5 scale 0.015 } finish { phong 0.6 reflection{ 0.25 } } } // end texture scale<1,1,1> translate <0,1.0,0> rotate<0,0,0> } // end of object ----------------------------------------------------- //----------------------------------------------------------------------------