//---------------------------------------------------------------------------- #include "shapes3.inc" //---------------------------------------------------------------------------- object { Half_Hollowed_Rounded_Cylinder1( // 3.2,// Len_total, // total_Lenght from end to end 0.9,// outer radius 0.2,// border radius 1, // border scale y ( >0 ), 0 = no rounded borders! 1 // Merge_On , // 0 = union, 1 = merge ! ) //-------------------------------------------- texture{ pigment{ color rgb< 1,1,1> } //normal { bumps 0.5 scale 0.015 } finish { phong 0.6 reflection{ 0.25 } } } // end texture scale<1,1,1> translate<0,1.0,0> rotate<0,0,0> } // end of object --------------------------------------------------- //----------------------------------------------------------------------------