//---------------------------------------------------------------------------- #include "shapes3.inc" //---------------------------------------------------------------------------- object{ Round_Conic_Prism( 0.95, // >0, vertical center distance of the upper and lower cycle 0.90, // >0, upper radius up by <0,C_distance,0> 0.40, // >0, lower radius on zero !!! 0.80, // >0, length in z- 0.10, // border radius, // max. = min(lower radius, upper radius) 0 // Merge_On ) // ------------------------------------------------ texture{ pigment{ color rgb<1,1,1> } finish { phong 1 } } // end of texture scale<1,1,1> rotate<0,0,0> translate<0,0.00,0> } // end of object --------------------------------------------------- //----------------------------------------------------------------------------