//---------------------------------------------------------------------------- #include "shapes3.inc" //---------------------------------------------------------------------------- object{ Rounded_Tube_AB( <-1,-0.2,-0.2>, // Point_A <1.0,0.9,-0.3>, // Point_A 0.95, // tube radius outside 0.50, // tube inner radius 0.12, // border radius 1, // 0 = union, 1 = merge for transparent materials ) //-------------------------------------------------- texture{ pigment{ color rgbt<1 ,1,1,0.0> } // normal { bumps 0.5 scale 0.005 } finish { phong 1} } // end texture scale <1,1,1> rotate<0,0,0> translate<0,0,0> } // end of object ----------------------------------------------------- //----------------------------------------------------------------------------