//---------------------------------------------------------------------------- #include "shapes3.inc" //---------------------------------------------------------------------------- object{ Rounded_Tube( 1.50, // tube radius outside 0.80, // tube inner radius 0.10, // border radius 0.70, // tube high 0, // 0 = union, 1 = merge for transparent materials ) //------------------------------------------------------ texture{ pigment{ color rgbt<1 ,1,1,0.5> } // normal { bumps 0.5 scale 0.005 } finish { phong 1} } // end texture scale <1,1,1> rotate<0,0,0> translate<0,0,0> } // end of object ----------------------------------------------------- //----------------------------------------------------------------------------