//------------------------------------------------------------------------------ #include "shapes3.inc" //------------------------------------------------------------------------------ object{ Round_Cylinder_Tube( <-1,-0.2,-0.2>, // starting point <1.0,0.9,-0.3>, // end point 0.85, // major radius 0.12, // minor radius (borders) 1, // 1 = filled; 0 = open tube 1 // 0 = union, 1 = merge for transparent materials ) //------------------------------------------------- texture{ pigment{ color rgb<1,1,1> } // normal { bumps 0.5 scale 0.005 } finish { phong 1} } // end texture scale <1,1,1> rotate<0,0,0> translate<0,0,0> } // end of object ------------------------------------------------------- //------------------------------------------------------------------------------