//----------------------------------------------------------------------------------------- #include "shapes3.inc" //----------------------------------------------------------------------------------------- object{ Round_Pyramid_N_out( // defined by circumcircle radii 12 , // number of side faces <0,00,0>, 1.30, <0,0.75,0>, 1.00 , // A, radius A, B, radius_B, 0.05, // wire radius or border radius 0, // 1 = Filled 0 // 0 = union, 1 = merge for transparent materials ) //------------------------------------------------------------ texture{ pigment{ color rgb<0.70 ,0.60, 0.9> } //normal { bumps 0.5 scale 0.015} finish { phong 1} } // end of texture scale <1,1,1>*1 rotate <0,0,0> translate< 0, 0, 0> } // end of object ------------------------------------------------------------------ //------------------------------------------------------------------------------------------