//----------------------------------------------------------------------------------------- #include "shapes3.inc" //----------------------------------------------------------------------------------------- object{ Round_Pyramid_N_in( // defined by incircle radii 5 , // number of side faces <0,00,0>, 1.00, <0,1.25,0>, 0.00 , // A, radius A, B, radius_B, 0.05, // wire radius or border radius 0, // 1 = filled, 0 = wireframe 0 // 0 = union, 1 = merge for transparent materials ) //------------------------------------------------------------- texture{ pigment{ color rgb< 1.0 ,0.8, 0.1 >} //normal { bumps 0.5 scale 0.015} finish { phong 1} } // end of texture scale <1,1,1>*1 rotate <0,0,0> translate< 0, 0, 0> } // end of object ----------------------------------------------------------------- //-----------------------------------------------------------------------------------------