//----------------------------------------------------------------------------------------- #include "shapes3.inc" //----------------------------------------------------------------------------------------- object{ Round_Pyramid_N_in( // defined by incircle radii 8 , // number of side faces <0,00,0>, 1.20, <0,0.70,0>, 1.20, // A, radius A, B, radius B, 0.10, // wire radius or border radius 1, // 1 = filled, 0 = wireframe 0 // 0 = union, 1 = merge for transparent materials ) //------------------------------------------------------------ texture{ pigment{ color rgb<1,1,1> } //normal { bumps 0.5 scale 0.015} finish { phong 1} } // end of texture scale <1,1,1>*1 rotate <0,0,0> translate< 0, 0, 0> } // end of object ------------------------------------------------------------------ //------------------------------------------------------------------------------------------