//---------------------------------------------------------------------------------------------- #include "shapes3.inc" //---------------------------------------------------------------------------------------------- object{ Round_Pyramid_N_out( // definded by circumcircle radii 8 , // number of side faces <-0.25,0.35,-0.8>, 0.40, <1,1.1,0>, 0.70, // A, radius A, B, radius_B, 0.08, // wire radius or border radius 1, // 1 = filled, 0 = wireframe 0 // 0 = union, 1 = merge for transparent materials ) //------------------------------------------------------------------ texture{ pigment{ rgb<1,1,1> } finish { phong 1 } } // end of texture -------- scale <1,1,1>*1 rotate <0,0,0> translate< 0, 0, 0> } // end of object //----------------------------------------------------------------------------------------------