//---------------------------------------------------------------------------------------------- #include "shapes3.inc" //---------------------------------------------------------------------------------------------- object{ Round_Pyramid_N_out( // definded by circumcircle radii 5 , // number of side faces <0,00,0>, 1.20, <0,0.8,0>, 0.95, // A, radius at A, B, radius at B, 0.035, // wire radius or border radius 0, // 1 = filled, 0 = wireframe 0 // 0 = union, 1 = merge for transparent materials ) //----------------------------------------------------------------- texture{ pigment{ rgb <1, 1, 1 > } finish { phong 1 } } // end of texture scale <1,1,1>*1 rotate <0,0,0> translate< 0, 0, 0> } // end of object//--------------------------------------------------------------------- //----------------------------------------------------------------------------------------------