//---------------------------------------------------------------------------------------------- #include "shapes3.inc" //---------------------------------------------------------------------------------------------- object{ Round_Pyramid_N_in( // defined by incircle radii 3 , // number of side faces <0,00,0>, 0.70, <0,0.8,0>, 0.55 , // A, radius A, B, radius_B, 0.05, // wire radius or border radius 0, // 1 = filled, 0 = wireframe 1 // 0 = union, 1 = merge for transparent materials ) //------------------------------------------------------------------ texture{ pigment{ rgb<1,1,1> } finish { phong 1 } } // end of texture scale <1,1,1>*1 rotate <0,0,0> translate< 0, 0, 0> } // end of object //----------------------------------------------------------------------------------------------