//---------------------------------------------------------------------------- #include "shapes3.inc" //---------------------------------------------------------------------------- // Pyramid_N( N, Radius1, Radius2, Height ) object{ Pyramid_N( 11, 1.30, 0.70, 1.00 ) texture{ pigment{ color rgb<1,1,1> } normal { bumps 0.25 scale 0.0025 } finish { phong 1} } // end of texture scale <1,1,1> rotate<0,0,0> translate<0,0,0> } // end of object ----------------------------------------------------- //----------------------------------------------------------------------------