//---------------------------------------------------------------------------- #include "shapes3.inc" //---------------------------------------------------------------------------- // Pyramid_N_AB( N, Point_A, Radius_A, Point_B, Radius_B ) object{ Pyramid_N_AB( 8, <0,1,-1>, 0.5, <1.5,1.5,-0.5>, 0.25 ) texture{ pigment{ color rgbt<1 ,1,1,0.6> } normal{ bumps 0.5 scale 0.005 } finish { phong 1} } // end of texture scale <1,1,1> rotate< 0,0, 0> translate< 0, 0, 0> } // end of object ----------------------------------------------------- //----------------------------------------------------------------------------