//---------------------------------------------------------------------------- #include "shapes3.inc" //---------------------------------------------------------------------------- // Column_N_AB( N, Point_A, Point_B, Radius incircle ) object{ Column_N_AB( 8, <0,0.5,-1>,<1.5,1.5,-0.5>, 0.45 ) texture{ pigment{ color rgbt<1,1,1,0.60> } normal { bumps 0.5 scale 0.005 } finish { phong 1} } // end texture scale <1,1,1> rotate<0,0,0> translate<0,0,0> } // end of object ----------------------------------------------------- //----------------------------------------------------------------------------