//---------------------------------------------------------------------------- #include "shapes3.inc" //---------------------------------------------------------------------------- // Column_N( N, Radius, Height ) object{ Column_N( 10, 0.7, 1.00 ) texture{ pigment{ color rgb<1 ,1,1> } normal { bumps 0.25 scale 0.005 } finish { phong 1} } // end texture scale <1,1,1> rotate<0,0,0> translate<0,0,0> } // end of object ----------------------------------------------------- //----------------------------------------------------------------------------