//----------------------------------------------------------------------------------------- #include "shapes3.inc" //----------------------------------------------------------------------------------------- // (Rmajor_H, Rmajor_V, Rminor_H, Rminor_V, Number_Rings_horizontal, Number_Rings_vertical) object{ Ring_Sphere ( 1.00, 1.02, 0.025, 0.025 , 12, 16) texture{ pigment{ color White } finish { phong 1 reflection{ 0.15 } } } // end of texture scale <1,1,1>*1.00 rotate<0,0,0> //translate<0,1,0> } // end of object ------------------------------------------------------------------ //-----------------------------------------------------------------------------------------