//---------------------------------------------------------------------------------- #include "shapes3.inc" //---------------------------------------------------------------------------------- object{ Facetted_Sphere( 5, 100 )//( Quarter_Meridian_Segments, Equatorial_Segments) texture{ pigment{ color rgb<1,1,1> } // normal { bumps 0.1 scale 0.155} finish { specular 0.1 reflection{ 0.15 } } } // end of texture scale <1,1,1>*1 rotate <0,0,0> translate< 0,0,0> } // end of object //-------------------------------------------------------- //----------------------------------------------------------------------------------